What is Fantasy Football?
by Ted Carlson

Before you continue reading on, the realm of fantasy football requires the following: ex-tensive amounts of free time, nerdy-looking glasses, a high-powered calculator, all three "Lord of the Rings" movies (extended versions), an aversion to the sun, video tapes of every Super Bowl, and a PhD in mathematics, statistics, or economics, preferably from are putable University.

Okay, we're joking. Among the general public, fantasy sports tend to carry a certain geeky or cultish reputation. Trust us, it does. Every editor at Fanball has stories of the odd (or dis-dainful) looks they receive from people who don't understand or like the concept of fantasy football.

However, we have also had many experiences in which we explain the basics of fantasy football to these cynics, and the response is something along the lines of, "Oh, I thought it was much more complex than that." It's not. Put away your 12-sided die and slide rule, and let's introduce you to this growing activity.

What is fantasy football and why do people participate in it? First off, people who play in fantasy leagues usually begin with a general fondness and understanding of the sport. In the case of football, if you like watching an occasional NFL game and comprehend the fact that one team is trying to get the ball into the end zone (or kick the ball through the up-rights), you have enough knowledge to play fantasy football.

That's just the "football" side, though. The "fantasy" angle is the fun add-on. Think of it as drinking Bass instead of Miller Lite, eating a home-grilled hamburger versus the fast-food version, or watching a movie in a theater with a Dolby Digital Surround EX system instead of on a 15-inch Magnavox in your living room. The latter options will still get the job done, but the former choices enhance the experiences.

Fantasy football allows us non-billionaires to manage a team of real football players and augment the enjoyment of the NFL season. You select players for your squad, decide who to start and who to bench, and cheer on your boys every Sunday and Monday as you play against another team in your league.

What? Who? Where? How? Yes, we know you have a lot of questions after that vague overview. Let's start with a more detailed look at a typical fantasy football roster.

Rosters
Fantasy teams are made up of actual NFL players, and just as on a real team, these men fill certain position spots on your fantasy roster. A typical roster will look as follows:

  • Quarterback
  • Running Back
  • Running Back
  • Wide Receiver
  • Wide Receiver
  • Tight End
  • Kicker
  • Team Defense
  • Bench (any position)
  • Bench (any position)
  • Bench (any position)
  • Bench (any position)
  • Bench (any position)

The first eight positions form your fantasy "starting lineup," and the five bench spots arereserve players that you can swap in each week if you so choose. The 12 individuals and one team defense need not have any real-life affiliation. In other words, your fantasy squadis not simply made up of 12 Dallas Cowboy players and the Cowboys' defense. Rather, you mix and match the best players to form the best possible fantasy squad. Thus, a fantasy team might look like this:

  • QB: Peyton Manning, Colts
  • RB: LaDainian Tomlinson, Chargers
  • RB: Clinton Portis, Redskins
  • WR: Marques Colston, Saints
  • WR: Torry Holt, Rams
  • TE: Tony Gonzalez, Chiefs
  • K: Adam Vinatieri, Colts
  • TD: Carolina Panthers
  • BN: Donovan McNabb, Eagles (QB)
  • BN: Jamal Lewis, Browns (RB)
  • BN: Chester Taylor, Vikings (RB)
  • BN: Hines Ward, Steelers (WR)
  • BN: Reggie Wayne, Colts (WR)

In this sample case, you've chosen to "start" Manning instead of McNabb, Colston over Ward and Wayne, etc. However, for any given week of the NFL season, you can swap in your bench players for one of your starters. And unlike in real life, using a backup player over a starter won't actually hurt anyone's feelings.

You select these players for your team at the beginning of the season in one of two ways; a Draft or an Auction. We'll discuss that process in detail later on. First, though, let's discuss what it actually means to have these players on your team.

Scoring
Every time players like Packers' quarterback Brett Favre, Steelers' running back Willie Parker, and Patriots' wide receiver Randy Moss take the field, they generate stats—passing yards, rushing yards, receiving yards, and touchdowns. These numbers are often highlight-ed throughout NFL telecasts, and even casual football fans are used to seeing or hearing lines like "Favre has thrown for 235 yards and two touchdowns today."

In fantasy football, those stats translate into points. Okay, we admit, there's a little bit of math involved at this point in the discussion, but it's so easy that even a caveman could do it. All right, a smart caveman.

The most basic fantasy scoring systems only award points for touchdowns and are aptly labeled "touchdown-only" leagues. In those formats, every touchdown an NFL player throws, runs in, catches, returns, or otherwise scores translates into X-amount of points fora fantasy team. Touchdown-only formats often stick to six points for every touchdown, but that "X" amount varies by league.

Using the line above, if Favre throws for 235 yards and two touchdowns in a game, he would be worth 12 fantasy points (6 per score) in most touchdown-only leagues. If Parker visited the end zone once that Sunday, he'd score six points for a fantasy club. If Moss failed to find paydirt, then he'd net a big, fat zero.

Now, let's move on to a second, slightly more complex type of scoring system known as "performance" leagues. These formats account not only for touchdowns but also factor in yardage. In a typical performance system, fantasy owners might receive one point for every25 passing yards and one point for every 10 rushing or receiving yards.

We'll once again employ Favre, Parker and Moss for examples. We have Favre down for 235 yards and two scores, and let's add 63 rushing yards to Parker's one touchdown and 122 yards to Moss' scoreless day. Here's how a performance league scoring chart might look on that Sunday:

Favre: 235 passing yards (9 points) + 2 touchdowns (12 points) = 21 points
Parker: 63 rushing yards (6 points) + 1 touchdown (6 points) = 12 points
Moss: 122 receiving yards (12 points) + 0 touchdowns (0 points) = 12 points

Since every 25 passing yards accounts for one point, Favre scores 9 in that category. He would have to reach 250 yards to tally a 10th point. Parker and Moss score an extra pointevery 10 yards and would need to hit 70 and 130 yards, respectively, before their totals would increase.

Like we said, performance leagues are a slight step up from touchdown-only leagues incomplexity, but you still don't need to be Stephen Hawking to turn the raw NFL stats into fantasy points.

An astute reader will chime in here and ask about kickers and team defense. As in the ac-tual NFL, fantasy kickers are their own species. In both touchdown-only and performanceleagues, kickers usually score one point for every extra point and three per made field goal.Many formats will also reward kickers for hitting longer shots (e.g. four points for everyfield goal of 50-plus yards), but in general, fantasy kickers tend to score in threes and ones,just like real life.

In touchdown-only formats, team defense fantasy scoring often only rewards points whena team returns a fumble or interception for a touchdown or registers a safety. Performance leagues usually add in fantasy scoring for stats like points allowed, sacks, interceptions,and fumbles. Basically, if the defense is creating havoc for the offense, it's scoring good points for your fantasy team.

That's a short overview of fantasy football scoring systems. As fantasy football has grown, so have the variety of scoring methods under the "performance league" umbrella, butin general, fantasy football stats will involve only a little bit of addition and multiplica-tion. The best part about it is that, no matter how simple or complex your league's scor-ing system is, internet-based computer programs such as Fanball Commissioner will doall the dirty work for you. The smart cave man we mentioned earlier doesn't even need to know mathematics; he or she just needs to know how to point and click a computer mouse.Regardless, we'll tackle some more complex scoring formats later, but let's get you moving towards the history of the game and forming or joining an actual league.